.. _match-play-status: Status Tab =========== .. image:: images/status-tab-0.png The Status tab shows detailed information for each robot linked to FMS; this information is also displayed on the Field Monitor used by the FTA and FTA Assistant (FTAA). The same data is collected for all stations. .. note:: This section only covers high-level information, as the display is covered in full detail in the :doc:`Web Field Monitor <../../field-monitor/live/live-monitor>` section. Within FMS only the "detailed" version of the Field Monitor is available. For the "Simple" version please use the web based Field Monitor. #. Station and Team number (in the format station - team) #. DS - Driver Station #. BWU - Bandwidth Utilization/Consumption and airtime information #. Radio - Status of the radio on the robot #. RIO - Status of the roboRIO on the robot #. Battery - Battery voltage reported by the Robot (12-13 is normally a fully charged battery, under ~9 may result in visible performance problems).The background of this cell will be a line indicating relative battery voltage over a short sample amount of time. #. Status - The state and mode of the robot #. Trip Time - average time required to send a message to the robot and have the robot respond (this is basically a ping). Units are in milliseconds. Usually under 10 for most Robots. #. Packets - indicates the number of packets dropped in the DS-to-Robot link. Typically there are some lost packets. In a very tame wireless environment, this number will be less than 100 (simulated environment results in large value in example photo) #. Background Color of Row: * "Clear" - Robot connected and ready (or running) * Yellow - Robot not connected (A-Stopped, E-Stopped, or any item on the row is "Red", like DS) * Brown - Bypassed * Says "Move" - Team is in the wrong station and should "Move" (usually, stations 1 and 3 are reversed) * Says "Waiting" - Team is not in this match ("Wrong Match") or the previous match has not been finalized and therefore the DS is "Waiting" .. note:: It is important to remember that items can only "go green" if the items to the left of it are already "green." For instance, a roboRIO will not be green unless the Radio is already green. This aids in the speed of troubleshooting.